Thomas Roussel Totyo Location: Merignac, France Language(s):
English, French Member Since: August 2002 Last Updated: 10 July 2008 Portfolio Views: 17843 Chosen as Favorite: 11
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This is a creation originally targeted as a training for a sculpting from a simple plane.
The depth of field has been created in Photoshop with the help of the Z buffer generated by the ZRGBAGraber from ZBrush.
Render done in ZBrush, with some matcaps found on the ZBC matcap repository.
For the subject, I wanted to created this kind of surface put on a face and give a print effect.